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Guitar Hero at 20 – The Plastic Guitar That United Generations Between Rock Fans

Marking 20 years since the legendary game hit the market in North America, offering everyday gamers the opportunity to become rock legends. Figuratively speaking, though you'd be hard-pressed telling that anyone who has nailed Free Bird’s four-minute guitar solo before a packed living-room audience.

Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes moving along the screen in time with a song. Each riff corresponded to specific notes, producing the feel of an authentic live show.

Harmonix had already tried its hand with rhythm games before partnering with RedOctane, which was purchased by Activision during the mid-2000s. Together, they laid the groundwork for a surprising billion-dollar series that had a remarkable influence for many of the artists included, showcasing classic bands to a new generation of younger players.

Michael Dornbrook, former COO from the developer, remembers the early financial challenges of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded every song since the cost was so high,” he says. “Even with the necessary permissions alone, it was extremely difficult. We couldn’t get acts such as legendary groups – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. But once Guitar Hero became a hit, and record sales airtime increased, everyone wanted to participate.”

He adds: “One of the remarkable aspects was how many mothers and fathers reached out expressing gratitude for introducing their children to the music they loved. It evolved into a multigenerational thing.”

Timeless Music Gains Younger Fans

Irish blues-rock band the Answer included Never Too Late on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls how the series brought classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Generally this had been considered outdated material, however when it was featured on the title and teenagers discovered it, suddenly it became trendy. This validated it, and got rid of the outdated label. It gave all our music a new life.”

In 2008, the band's debut album remained unreleased in the US, so Guitar Hero served as a primary platform for exposure for the group during their a North American tour opening for the rock giants. “The roadies were playing the song during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Spin-offs Enduring Impact

Rock’s biggest acts soon capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen starring in specialized spin-off titles that focused on each band’s catalogue and related stories, imagery and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their studio albums. It moved more than 500,000 units in its first week, while sales of their songs rose of up to 40% during an era as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Recently, a streamer completed an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a no-cost alternative with similar mechanics but an array of personalization features. The song is difficult even in the hardest setting, let alone performed at increased tempo while hitting a single one of the thousands of cues. They stated requiring nine months to accomplish.

“Guitar Hero is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use a real gun and enlist,” notes musician the artist.

The band had already wrapped up a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that our selling albums like crazy,” he shares. “It exploded when we next toured, and we were playing right ahead of top acts at the event.”

Indeed, DragonForce’s exposure via the game was so immense that it has risked overshadow everything else accomplishments. Last year, the song was used in promotional material for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, it’s totally cool – each person has a unique musical journey and I'm pleased we played a role of people’s lives”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for automobiles, apparel or video games, extends beyond mere transactions – it inspires a desire. Did Guitar Hero harness this? “Precisely what our team aiming to achieve,” Dornbrook says. “The excitement of being a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural urge to make music, and they wanted to leverage innovation to allow people to do it”.

The majority of Guitar Hero games came out in just a half-decade from 2005 to 2010, featuring spin-offs such as the DJ version, complete with a turntable controller, and Band Hero. After that, corporate focus in plastic instruments waned, aside from a brief comeback in 2015.

Titles such as Clone Hero and newer releases have maintained the community alive, with expectations of something from the founders in development. A new studio has entered work on their first music game. Original co-founders are both involved as special advisers. Is the world prepared to welcome another game in the spirit of Guitar Hero?

“We thought those games might become similar to sports games allowing annual releases,” he remarks. “There’s so much fresh tracks that it could be perennially popular, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”

JM
The writer

Juan Molina DDS

A wildlife enthusiast and photographer with a passion for documenting Britain's diverse ecosystems.

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